using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("FiresideGatheringInnkeeperSetupDialog")]
	public class FiresideGatheringInnkeeperSetupDialog : DialogBase
	{
		[Attribute38("FiresideGatheringInnkeeperSetupDialog.Info")]
		public class Info : MonoClass
		{
			public string m_tavernName => method_4("m_tavernName");

			public Info(IntPtr address, string className)
				: base(address, className)
			{
			}

			public Info(IntPtr address)
				: this(address, "Info")
			{
			}
		}

		public UIBButton m_cancelButton => method_3<UIBButton>("m_cancelButton");

		public UIBButton m_confirmButton => method_3<UIBButton>("m_confirmButton");

		public UberText m_dialogBodyText => method_3<UberText>("m_dialogBodyText");

		public FiresideGatheringInnkeeperSetupDialog(IntPtr address, string className)
			: base(address, className)
		{
		}

		public FiresideGatheringInnkeeperSetupDialog(IntPtr address)
			: this(address, "FiresideGatheringInnkeeperSetupDialog")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}

		public new void Show()
		{
			method_8("Show");
		}

		public new void Hide()
		{
			method_8("Hide");
		}

		public void SetInfo(Info info)
		{
			method_8("SetInfo", info);
		}

		public void OnCancelButtonPress(UIEvent e)
		{
			method_8("OnCancelButtonPress", e);
		}

		public void OnConfirmButtonPress(UIEvent e)
		{
			method_8("OnConfirmButtonPress", e);
		}
	}
}
